-fsx P3d- Ftx Global Vector 1.30 Prepar3d V3 Quad ★

Includes an AEC (Airport Elevation Correction) tool to fix issues where default airports might appear in "holes" or on "plateaus" due to updated mesh data. Installation for Prepar3D v3

Includes motorways, freeways, and local roads with moving vehicle traffic and specialized underlays to blend naturally with terrain. -FSX P3D- FTX Global Vector 1.30 Prepar3D v3 Quad

FTX Global Vector v1.30 is an add-on that replaces and enhances default vector data (coastlines, rivers, roads, coast airports, political boundaries, and ground polygons) in flight simulators derived from Microsoft Flight Simulator X (FSX) and Lockheed Martin Prepar3D (P3D). Version 1.30 introduced fixes and refinements aimed at Prepar3D v3 compatibility, improved mesh/vector placement, and updated coastlines/roads for global consistency. Includes an AEC (Airport Elevation Correction) tool to

FTX Global Vector 1.30 a comprehensive scenery add-on developed by improved mesh/vector placement

-FSX P3D- FTX Global Vector 1.30 Prepar3D v3 Quad
Alex Augunas

Alexander "Alex" Augunas is an author and behavioral health worker living outside of Philadelphia in the United States. He has contributed to gaming products published by Paizo, Inc, Kobold Press, Legendary Games, Raging Swan Press, Rogue Genius Games, and Steve Jackson Games, as well as the owner and publisher of Everybody Games (formerly Everyman Gaming). At the Know Direction Network, he is the author of Guidance and a co-host on Know Direction: Beyond. You can see Alex's exploits at http://www.everybodygames.net, or support him personally on Patreon at http://www.patreon.com/eversagarpg.

-FSX P3D- FTX Global Vector 1.30 Prepar3D v3 Quad
-FSX P3D- FTX Global Vector 1.30 Prepar3D v3 Quad

8 Comments

  1. Looks like a cool build. Personally I hadn’t heard about Shaman King so I learned something knew. What I’m exited to see is Robin Hood using toxophilite or hooded champion ranger archetypes or some adventure time stuff.

  2. I’d really like to see build for the shieldmarshal PrC (Paths of Prestige). I assume a mix of ranger and gunslinger levels, but that might be a trap I’m not seeing.

  3. I can’t take, Weapon Focus: katana (1st), no BAB! or weapon proficiency! ???

    • -FSX P3D- FTX Global Vector 1.30 Prepar3D v3 Quad Alex Augunas Reply to Alex

      You’re right that you can’t take it at 1st level (and the guide has been updated accordingly), but the weapon proficiency thing isn’t a problem. You can pick a feat whose prerequisites you meet only sometimes, for example, a barbarian with Strength 11 can take Power Attack even though she doesn’t qualify for it unless she’s raging. Similarly, you can pick Weapon Focus (katana) even though you only qualify for it when you’ve manifested your ancestral weapon as a katana.

      If that ruling bothers you, you could also take the Heirloom Weapon trait and pick the katana. It’ll make you proficient with the katana as a two-handed weapon (since its martial), but not as a one-handed weapon (as that’s exotic). Alternatively, you could build Yoh as a dwarf or a kitsune, as those races have a 1/4 oracle favored class bonus that grants them proficiency with one weapon of their choice. Pick any weapon you want when you first take Weapon Focus at Level 3, then retrain the feat to the katana at Level 4 after you gain the bonus. (Of course, if you went dwarf or human, you’d lose one of the Extra Revelation abilities. I’d pick voice of the grave myself.)

      • I looked at doing this as a Kitsune, or Tengu, or Half-Elf. I think a Kitsune would work, I assume you would agree, I just need to stat it out.
        I’m not familiar with that ruling? Nor would Heirloom Weapon work, for me, without that ruling.

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