The GameCube version is the of the three releases due to lower print run and late lifecycle timing (GameCube was being phased out for Wii). Complete-in-box copies typically sell for:
Nintendo GameCube (also PS2, Xbox) Developer: Midway Games (Chicago studio) Publisher: Midway Release Date: September 2005 (NA) Genre: Action-adventure, beat ’em up mortal kombat shaolin monks gamecube
Early reports and interviews with developers like Shaun Himmerick suggested that a GameCube port was a possibility depending on the performance of the initial launch, but these plans never materialized. Today, the only way to play the game on GameCube-era hardware is through homebrew emulation or by using the Wii’s backward compatibility for the other versions, though this is not a native solution. Gameplay and Story: A Retelling of MKII The GameCube version is the of the three
: The company was facing mounting financial difficulties during this era, eventually leading to its liquidation. Resources were often redirected to projects with higher guaranteed returns or new hardware, like the Xbox 360. Core Game Overview Shaolin Monks Gameplay and Story: A Retelling of MKII :