Anno 1701 Production Chains [patched] | 2027 |
Anno 1701 is a game of ratios. 1:1 for basics, 2:1 for farms-to-processors, and 1:1 for your trade routes.
Anno 1701 , a real-time strategy and city-building game by Related Designs and Sunflowers Interactive, is distinguished by its intricate production chain mechanics. Unlike simpler city-builders where a single building produces a good, Anno 1701 requires multi-step vertical and horizontal integration of raw materials, intermediate processing, and final goods distribution. This paper dissects the core production chains of the game, categorizing them by resource type, analyzing their efficiency ratios, and discussing their strategic implications for settlement growth from pioneers to aristocrats. anno 1701 production chains
Stone: Quarry → Quarry → Stone
| Building | Input | Output | Used By | |----------|-------|--------|---------| | Fisherman’s Hut | — | Fish | All tiers | | Shepherd’s Hut | — | Wool | Citizens+ | | Hunter’s Hut | — | Meat | Citizens+ | | Farm (Wheat) | — | Wheat | Mill / Tavern | | Mill | Wheat | Flour | Bakery | | Bakery | Flour | Bread | Merchants+ | Anno 1701 is a game of ratios
Production complexity scales directly with your population's social tier. As citizens advance, their "Wants" transition into "Needs," requiring you to establish increasingly intricate supply lines. As citizens advance, their "Wants" transition into "Needs,"