Giantess Of Abyss -v0.5- -mongreen- Here
The gameplay loop has been tightened. It isn't just a "walking simulator"; players must manage their proximity to the giants, utilizing the environment to stay out of sight. The AI in v0.5 is more reactive to player movement, increasing the tension. The "MonGreen" Signature Style
For those who haven't tried it yet, it's a size-focused adventure set in a dark fantasy world. The art style is pretty unique (MonGreen really nails the atmosphere). Giantess Of Abyss -v0.5- -MonGreen-
MonGreen has achieved something rare with v0.5 : a world where the color green feels alien, where the abyss has a name, and where you will never trust a dark ocean again. The gameplay loop has been tightened