Resident Evil 3 Nemesis -slus-00923- Jun 2026

This release introduced several "firsts" for the franchise that shifted the series toward a more action-oriented style:

: The primary Resident Evil 3: Nemesis disc featuring the iconic Nemesis character design. Resident Evil 3 Nemesis -SLUS-00923-

Press R1 or R2 the exact moment an enemy attacks to evade damage. This release introduced several "firsts" for the franchise

: Unlike previous enemies, the Nemesis is a persistent, highly intelligent T-Type B.O.W. programmed to hunt down surviving S.T.A.R.S. members. It can follow players through rooms and utilizes a rocket launcher for long-range attacks. programmed to hunt down surviving S

: At critical points, the game pauses for a "Live Selection" choice, which can alter enemy placements, cutscenes, or even the game's ending. Stair Interaction

(Serial Number: SLUS-00923 ) is a landmark survival horror title developed and published by Capcom for the original PlayStation . Released in North America on November 11, 1999 , it serves as both a prequel and a sequel to Resident Evil 2, following former S.T.A.R.S. member Jill Valentine as she attempts to escape a crumbling Raccoon City. Core Gameplay & Mechanics

In the pantheon of survival horror, few titles command the same mix of terror and respect as Resident Evil 3: Nemesis . Released for the Sony PlayStation in November 1999 (with the North American SLUS-00923 disc ID becoming a familiar sight for a generation of gamers), Capcom’s third numbered entry arrived at a critical juncture. It followed the genre-defining Resident Evil 2 and launched just one year before the PlayStation 2 would render its host hardware obsolete. Yet, far from a cash-grab epilogue, RE3 —identified by its specific SKU for speedrunners and collectors alike—is a masterwork of tension and systemic design. By swapping the slow-burn exploration of a mansion for the relentless, urban pursuit of a single, intelligent monster, Resident Evil 3: Nemesis transforms the series’ core fear from environmental dread into the visceral, inescapable horror of being hunted.

This release introduced several "firsts" for the franchise that shifted the series toward a more action-oriented style:

: The primary Resident Evil 3: Nemesis disc featuring the iconic Nemesis character design.

Press R1 or R2 the exact moment an enemy attacks to evade damage.

: Unlike previous enemies, the Nemesis is a persistent, highly intelligent T-Type B.O.W. programmed to hunt down surviving S.T.A.R.S. members. It can follow players through rooms and utilizes a rocket launcher for long-range attacks.

: At critical points, the game pauses for a "Live Selection" choice, which can alter enemy placements, cutscenes, or even the game's ending. Stair Interaction

(Serial Number: SLUS-00923 ) is a landmark survival horror title developed and published by Capcom for the original PlayStation . Released in North America on November 11, 1999 , it serves as both a prequel and a sequel to Resident Evil 2, following former S.T.A.R.S. member Jill Valentine as she attempts to escape a crumbling Raccoon City. Core Gameplay & Mechanics

In the pantheon of survival horror, few titles command the same mix of terror and respect as Resident Evil 3: Nemesis . Released for the Sony PlayStation in November 1999 (with the North American SLUS-00923 disc ID becoming a familiar sight for a generation of gamers), Capcom’s third numbered entry arrived at a critical juncture. It followed the genre-defining Resident Evil 2 and launched just one year before the PlayStation 2 would render its host hardware obsolete. Yet, far from a cash-grab epilogue, RE3 —identified by its specific SKU for speedrunners and collectors alike—is a masterwork of tension and systemic design. By swapping the slow-burn exploration of a mansion for the relentless, urban pursuit of a single, intelligent monster, Resident Evil 3: Nemesis transforms the series’ core fear from environmental dread into the visceral, inescapable horror of being hunted.