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: Fixes frequent crashes during scene transitions that plagued early releases.
To balance the increased difficulty, v152 introduced better visual feedback. Before a creature reacts aggressively, there is often a subtle animation—a twitch, a hiss, or a change in stance. These "tells" allow observant players to back off before the AI locks into an attack state.
In short, pre-v152 creature reactions weren't reactions —they were delayed responses. The ship felt dangerous, but exploitable . That has changed.
Either way, the lesson is the same: upgrades change the environment, and environments change creatures. If you ever find yourself aboard a ship after an UPD, listen for the new heartbeat. If something in the ducts answers in time, don’t assume it’s sleep. It might only be waiting for the pattern that lets it move without us noticing.
Ship-based noise (e.g., the Loud Horn, Record Player, or Walkie-Talkies) now actively draws nearby creatures to the ship's exterior and encourages them to enter.
The update to for Creature reaction inside the ship! (Sennai ni Nazo no Seimei Hannou Ari!) generally focuses on stability and minor content refinements rather than a total overhaul. Whether it is "better" depends on which previous version you are coming from.
