Sfs Nuke Blueprint Patched Now
Even if one specific "nuke" method is patched, players often find new ways to push the physics engine. Here is how to stay updated: Official SFS Discord:
Perhaps the most devastating change for weapons builders: You can still clip 50 ion engines together for aesthetics, but the game only calculates the thrust from the top 3 layers. The "instant delete" beam is gone. You now need actual, physical staging to achieve high speeds. sfs nuke blueprint patched
As of the current patch, in the standard game. However, clever builders have reported finding echoes of the effect using: Even if one specific "nuke" method is patched,
To "bypass" the patch, you must manually edit the .blueprint file rather than relying on in-game assembly. You now need actual, physical staging to achieve high speeds
The community-driven "nuke" blueprints in Spaceflight Simulator
Anyone found a new efficient meta post-patch?
For the uninitiated, the "Nuke Blueprint" wasn't a single weapon or a simple glitch. It was a specific sequence of attachments, spawn timing, and map geometry abuse (primarily on ) that allowed players to deal maximum, unavoidable damage across the entire map.