Tycoon Wiki: Evil Hunter
The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter Guides, and Advanced Tips If you have recently stumbled upon Evil Hunter Tycoon , the hit mobile simulation RPG by SuperPlanet , you know it is far more than a typical "idle game." At its core, it is a complex economic simulator mixed with tactical hero management. Whether you are trying to defeat the first Raid Boss or optimize your gold income, the number one resource players turn to is the Evil Hunter Tycoon Wiki . In this article, we will act as your definitive wiki guide. We will cover everything from Hunter classes and equipment crafting to boss mechanics and late-game strategies. Consider this your one-stop hub for mastering the dark world of Evil Hunter Tycoon. What is Evil Hunter Tycoon? (And Why You Need a Wiki) Before diving into the nitty-gritty, let's establish the basics. In Evil Hunter Tycoon, you are not the hunter—you are the Tycoon . You build and manage a town that supplies, equips, and heals AI-controlled Hunters who fight against waves of monsters and powerful Evil Hunters (bosses). The game is deceptively deep. The official tutorial explains how to build a forge or a potion shop, but it does not tell you:
Which Hunter class deals the highest DPS against Dark-type bosses. How to reroll equipment stats (Enchantments). The optimal ratio of Warriors to Mages in a Raid party.
This is where the Evil Hunter Tycoon Wiki becomes essential. A well-maintained wiki provides raw data, drop tables, and mathematical breakpoints that the game obscures. The Core Classes: A Wiki-Inspired Breakdown Your success hinges on the six available Hunter classes. You do not directly control them, but you control their gear, potions, and formation. Here is the wiki-style summary of each class. 1. The Warrior (The Tank)
Role: Damage absorption and crowd control. Primary Stat: Defense / HP. Key Mechanic: Warriors generate Threat . Without a Warrior, bosses will one-shot your squishy Archers and Mages. Wiki Pro Tip: Always keep your Warrior’s gear two tiers above the current zone. If your Warrior dies, the party wipes. Evil Hunter Tycoon Wiki
2. The Priest (The Healer)
Role: Sustained healing and debuff removal. Primary Stat: Spirit (increases healing power). Key Mechanic: Priests will not attack. They only heal and cleanse. Wiki Pro Tip: A Priest with zero MP is a dead Priest. Equip MP Regeneration Runes before +Healing runes.
3. The Mage (The Burst Damage)
Role: Area-of-effect (AoE) magic damage and elemental breaks. Primary Stat: Intelligence (Magic Attack). Key Mechanic: Mages excel against physically armored bosses but die quickly. Wiki Pro Tip: Focus on Cooldown Reduction (CDR) gear. The faster a Mage casts "Meteor," the faster adds (minions) die.
4. The Archer (The Sustained DPS)
Role: Single-target physical damage and Critical Hits. Primary Stat: Dexterity and Critical Chance. Key Mechanic: Archers apply bleed and poison debuffs. Wiki Pro Tip: Archers are the best class for early-game world bosses due to their lack of mana dependency. The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter
5. The Lancer (The Breaker)
Role: Defense reduction and piercing damage. Primary Stat: Strength. Key Mechanic: Lancers ignore a percentage of enemy armor. Wiki Pro Tip: Use 2 Lancers in a party of 4 to melt high-defense Raid bosses.