Contracts Gamecube — Hitman
Developers never officially confirmed a single reason, but technical and logistical factors likely played a role: Controller Limitations:
While was a hallmark entry in the stealth franchise, it was famously never released for the Nintendo GameCube . Despite the success of its predecessor, Hitman 2: Silent Assassin , on the platform, IO Interactive and Eidos Interactive chose to focus the 2004 release strictly on Microsoft Windows , PlayStation 2 , and Xbox . The GameCube's "Missing" Hitman hitman contracts gamecube
It is important to note that the GameCube version is the weakest of the three console ports from a technical standpoint. Developers never officially confirmed a single reason, but