: You can script the installation to a specific directory using the /D argument (e.g., UnitySetup.exe /S /D=E:\Unity ). Method 3: Creating a Standalone SFX (Advanced)
Summary
Before clicking install, notice the location preview – it should show E:\UnityPortable\Editors\... . If it doesn't, re-check Step 3.
:: Get the drive letter of where this script is running set "ROOT=%~dp0" set "ROOT=%ROOT:~0,-1%"
on any computer by opening that folder on your drive and launching Unity.exe . Method 2: Using Unity Hub on an External Drive
: Select your Main Camera , add a Post-process Layer component, and set its Layer to a specific "Post-Processing" layer you've created.
Everything else – editors, projects, cache, Hub settings – lives on your portable drive. For most developers, that's portable enough to jump between machines in seconds.
: You can script the installation to a specific directory using the /D argument (e.g., UnitySetup.exe /S /D=E:\Unity ). Method 3: Creating a Standalone SFX (Advanced)
Summary
Before clicking install, notice the location preview – it should show E:\UnityPortable\Editors\... . If it doesn't, re-check Step 3.
:: Get the drive letter of where this script is running set "ROOT=%~dp0" set "ROOT=%ROOT:~0,-1%"
on any computer by opening that folder on your drive and launching Unity.exe . Method 2: Using Unity Hub on an External Drive
: Select your Main Camera , add a Post-process Layer component, and set its Layer to a specific "Post-Processing" layer you've created.
Everything else – editors, projects, cache, Hub settings – lives on your portable drive. For most developers, that's portable enough to jump between machines in seconds.