Super Mario Bros Java Game 240x320 Page

These official versions ran beautifully at 240x320. They featured Nintendo’s exact sprite work, original sound effects (beep-based), and tight controls. However, they were region-locked and required carrier-specific downloads (e.g., Vodafone live!). Thus, they are incredibly rare today.

// Draw Mario (red with hat) g.setColor(Color.RED); g.fillRect(marioX, marioY, MARIO_WIDTH, MARIO_HEIGHT); g.setColor(Color.BLUE); g.fillRect(marioX + 2, marioY - 4, 12, 4); // hat g.setColor(Color.WHITE); g.fillRect(marioX + 4, marioY + 4, 3, 3); // eye super mario bros java game 240x320

: On most 240x320 Java handsets, the standard mapping is: 2 or Up : Jump 4 or Left : Move Left 6 or Right : Move Right 8 or Down : Crouch (if Big Mario) / Enter Pipes 5 or Center Key : Fireball (if Fire Mario) / Run (hold) Power-Ups : Mushroom : Makes Mario grow. These official versions ran beautifully at 240x320