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They could have sent it back to the conveyor. They could have called a supervisor, filed a report, pushed the question into bureaucratic lairs. But it was the dead hour, the kind that long-distance truckers love and corporations dread, when rules feel optional and curiosity grows teeth. They decided to follow the diagram. This is subjective

| Feature | Specification | |---------|----------------| | Poly Count | 5,000 – 150,000 tris per mesh (adjustable LODs) | | Textures | 4K PBR (Albedo, Normal, Roughness, Metalness, AO) | | File Format | .blend, .FBX, .uasset (Unreal Engine 5) | | Rigging | Non-rigid (static meshes only, no characters) | | Collision | Auto-generated custom primitive colliders | If you need a formal document for records