Yuzu Shader Cache __link__ -
Yuzu (and its successor, Sudachi) typically uses two types of caches:
On the Nintendo Switch, developers write code specifically for the hardware. The Switch uses a custom NVIDIA Tegra X1 chip. Because the hardware is fixed, developers can optimize their games to speak directly to the console's graphics API (NVIDIA's NVN). The console knows exactly how to draw graphics efficiently because it was built to do exactly that. yuzu shader cache
To manually manage your files, you can find the cache in the following directory: Tips for controller and boost of FPS/quality (shader cache) Yuzu (and its successor, Sudachi) typically uses two
However, games don't just load all graphics data at once. As you enter new areas or perform new actions, the game sends new "shaders" (small programs that tell the GPU how to draw pixels and vertices) to the console. Yuzu intercepts these, but it has to translate them on the fly. The console knows exactly how to draw graphics
If you build your own cache by simply playing the game, the first few hours will be a stuttery nightmare. Every new level, enemy, or particle effect will lag the first time you see it.