Nap After The Game -final- -maizesausage- [work] Link

: The story is noted for its "fluff" and "hurt/comfort" themes. It captures the physical and mental toll of the Blue Lock project, using a nap as a vehicle for the characters to lower their guards. Character Dynamics

What if we just stopped here? What if we closed our eyes, held the MaizeSausage close, and slept? Nap After The Game -Final- -MaizeSausage-

: Often cross-posted or shared within the Blue Lock community. summary of a specific scene from this finale, or would you like recommendations for similar stories by this author? : The story is noted for its "fluff"